Level Designer | Game Designer
Planet Nine
An atmospheric, first-person puzzle game centred around light and darkness.
Roles: 3D Layout Design, Mechanics Design, Level Scripting, Cinematics, Puzzle Design.
Get In, Get Out
A local two player split-screen competitive stealth game. Players use parkour movement to race each other past security, and to the finish line.
Roles: 3D Layout Design, Stealth Gameplay Design, AI Behaviour Scripting, Mechanics Design & Implementation.
Open Haus
A humorous singleplayer VR game that simulates the struggles of moving furniture.
Roles: 3D Layout Design, Mechanics Design.
Best Served Cold
A first person, short horror game working the night shift in a restaurant after closing time.
Roles: 3D Layout Design, Mechanic Design & Implementation, Narrative Design, Environment Design.
Rust to Dust
A fast-paced first person shooter, set in a steampunk Wild West. Shoot first, die last.
Roles: 3D Layout Design, Enemy AI Design, Level and Gameplay Balancing.
I am a passionate and hard working game designer with a keen interest in level design.
I have experience designing and developing playable experiences in both Unity and Unreal Engine.
My passion is in level design. I love the art of crafting spaces that both tell a story, and facilitates the games mechanics to create incredible gameplay.